![]() ![]() ![]() But you hardly need other objects in this namespace. For the purpose of networking anycodings_photon animations and other stuff however for some anycodings_photon reason the code just won't network my anycodings_photon animations. The documentation for Photon Lua SDK 'mon' namespace is incomplete. Bullet then changes the health variable and OnPhoton Serialize View should then synchronize the health. The player fires a bullet and then bullet.cs uses a raycast to see if the bullet hits someone. I am using this code on a photon view(c#) in anycodings_photon the Unity game engine/Photon unity anycodings_photon networking. The problem is that every player always has full health, so a player only loses health momentarily and then it goes back to full health.
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